Home
Feb 23
Thursday

Who is Melinda Snodgrass anyway?

After eight years as a novelist which included the publication of her CIRCUIT trilogy, and co-creating, editing, and writing for the Wild Card series, Melinda began her career as a story editor on STAR TREK:TNG, and wrote the Writer's Guild Award nominated script THE MEASURE OF A MAN. She worked for REASONABLE DOUBTS, and PROFILER, wrote six pilots, and had one produced and aired, STAR COMMAND. She is currently working on the third book in the EDGE series, has delivered the first book in a new urban fantasy series, and is starting on the second.  She has two screenplays currently under consideration in Hollywood.

“If H.P. Lovecraft and H. L. Mencken had ever collaborated, they might have come up with something like The Edge of Reason . This one will delight thinkers--and outrage true believers--of all stripes.” --George R. R. Martin
melinda_home2.jpg

Daily Quote

Who knows most, doubts most.

Robert Browning (1812-1889)

Why Game Companies Need to Hire Real Writers -- Seriously

Posted by: Melinda

Tagged in: Untagged 

I finished the main adventure in Fable II.  Oh, lordy, what a mess. 

 A WARNING:  THERE WILL BE SPOILERS IN THIS POST.

*********************************************************************************

 

 

So I've ranted about how the Very Bad Man (hereinafter referred to as VBM) kills your sister and shoots you in the opening 20 minutes of the game because you've got Hero blood, or something.  This was supposed to make me care, but since I'd only known this animated person for 20 minutes I really didn't.

Then ten years pass, and you are a young hero, and creepy gypsy foster mom sends you and your faithful dog off to adventure and recruit a few more heroes.  This is a game with a silent main character as in Dragon Age: Origins, but unlike Dragon Age there isn't a dialogue wheel.  There is this stupid expression wheel.  Some of the expressions include fart and belch, pelvic thrust, etc.  Keepin' it classy Fable II.

There's canned and repeated comments by local people, and as you adventure along people start to randomly love you, designated by a red heart over their head.  At this point you can find out what they like, use the expression wheel, dump a ring on them and get married.  There is no sense of relationship in this at all.  There is this awkward way to have sex with your spouse and eventually you have kids who have identical canned dialogue.

There are a million side quests, and once you've cleaned out a nest of bandits they don't stay gone.  If you want to up your stats you just keep going back to the same part of the road, and kill the bandits, or the Hobbes or the wolf-critters again and again.

The main quest is a little unclear.  Apparently the VBM from the opening sequence is building Sauron's Tower, and once it's fully functional something bad will happen.  I gathered that when it was built before it made like an atom bomb and killed everybody.  So why, exactly, does VBM want to do this again?  No clue.

So, you're supposed to recruit these other heroes to help you defeat VBM.  One of them you get while adventuring around Albion, but the second one you have to take from Sauron's Tower otherwise known as The Spire.  So you go there, and then the game tells me you are trapped for ten years.  WTF?  The only way you get out is because the Hero you went to rescue is finally able to remove your shock collar, (so in a sense he really rescues you), and then you shoot and stab some guards, and run home to Albion and your family.

More adventuring then you have to get the third Hero who really is a bastard.  (Voiced by Stephen Fry he is one of the more interesting and less cardboard characters.)  Once you actively recruit the final Hero you are on a direct path to the final (cough) thrilling conclusion.

What is missing throughout this entire process is any sense of urgency or growing threat.  All the Mass Effect games have this sense of impending doom.  Same with Dragon Age.  This game -- nothing.  Considering you've started a family years are passing (including that ten year hiatus in The Spire), you're busy buying houses and shops and rescuing slaves or taking the evil path and being a slaver, and tending bar and blacksmithing, or taking the evil path and stealing rather than working to make money.  Basically there is no tension in this game.

Last night I went ahead and recruited the final Hero, and then the game was on rails, and nothing could be changed.  Creepy foster mom gathered us all together for a ceremony that's supposed to provide me with the ultimate weapon.  Instead the VBM shows up and kidnaps the other Heroes (why the Hell did I get them if they never did anything???), he shoots my dog, and tells me he's killed my wife and kids to wipe out the Hero blood and then he shoots me _again_.

So now my family is dead except I don't care because there were only canned interactions and an expression wheel so I never had any real connection to them.  And what a missed opportunity.  If they had had a real writer involved the main character would have learned that VBM and his goons were heading toward your family, and you have to try and get there to prevent their murder.  I don't mind if you fail, but at least give me some excitement and tension.  Involve me in the action.  Don't have them die off stage, and have the villain give me this news in a throw away line.

Next thing is a dream sequence where you are a kid again with your annoying sister, then you hear music, and you go find this music box that figured in the opening section, and then you are transported to The Spire to face the VBM.

I had spent a lot of time opening Demon Doors so I could get the very best weapons in the game.  I figured the final assault on The Spire would be hellacious.  I was thinking it would be like that final fight in DA, or fighting Saren in ME1, moving through the Collector station in ME2.  In all of those my heart was pounding, and it was really hard.

In Fable II -- not so much.  I'm in The Spire.  I walk in where VBM is sucking the life force and power out of the other (useless) Heroes, and I get prompted by the game to hold A and use the music box.  It plays music, and VBM loses his hold on the other Heroes and then I shoot him.  I win.

Then creepy foster mom shows up and tells me (in an ominous tone) that The Spire is _hers_, but she offers me one wish.  To bring back to life all the people who died building Sauron's Tower, to bring back my dog and my family, or to get a million gold pieces.  Since I had no emotional investment in the family, and since it's so easy to marry some random person in this game I went with the noble choice.  (I also always end up with a paragon Shepard in ME.)   I'm told I'm the biggest damn hero ever, and the credits rolled.

I finished this game because a few years ago I was hired to write a game.  Alas the game got cancelled, but I became intrigued, and I'm hoping to get the chance again.  So comparing good and bad games is a bit of homework, in addition to the fact I like playing video games.  The one thing that is clear to me is that powerful story with a strong narrative spine is essential.  An understanding of dramatic tension, and how to build suspense is critical.  Character interactions add to the enjoyment.  And that is the key to getting more women to play these games, trust me.  What doesn't work is a completely open ended game where you just wander around getting gold and hitting bad guys.  Structure is a good thing.  It adds to our enjoyment of a story by involving us more deeply in the action.

So now I'm done.


Sexual Harassment

Posted by: Melinda

Tagged in: Untagged 

I've thought long and hard about whether to write this post, but after listening to pundits and people on the right describe it as "no big deal", and "why can't these women just take it as a compliment?" I felt I had to.  So, here goes.

I went to law school in the first big wave of women entering the profession.  A number of our male classmates actually thought the woman would type their briefs for them (our vehement refusals, and out Dean put a stop to that notion).  I remember my first day on the job at a corporate law firm when I was researching in the library, and I hear a  babble of male voices yelling, "Charlie's hired himself a _girl_!  Where's the _girl_?"  The all rushed into the library, and stared at me, and I proceeded to scratch my side and make monkey noises to their shock and then embarrassment.  Another time the senior partner's son-in-law and I were researching in the library and he declared.  "I'd like a cup of coffee."  Again I responded by saying, "Why thank you.  I take mine with a lot of cream."  Problem solved, he never asked me to get coffee for him again.

I bring up these incidents as examples of cluelessness on the part of a certain generation of men, and situations where it's not necessary to go to def con 3.  There are times when as a woman we just have to hold our own, and I have been known to say to women who I thought were being far to precious about things to "butch up, ladies."  Men jape and shove at each other verbally, and if we're going to work and compete in the world we have to learn how to give as good as we get.

But this is all very different from sexual harassment.  Just as rape is about violent assault and not about sex, so too is harassment about abuse of power and not about sex.

I have endured sexual harassment in the workplace and it is ugly, and stressful, and leaves you in constant fear because you know your job is on the line.  At one of my jobs my boss would insist that I come to his office for consultations at 9:00 o'clock at night.  Everyone, secretaries, gophers, etc. had gone home, but there I was taking notes while he alternated between giving me notes and telling me how the best f**k he ever had was with a woman from N.M.  My response was to keep looking down at the page and say, "well, you better go look her up.  She might still be available."

At a meeting in front of some 23 other people he insisted I sit next to him at the table, and he proceeded to grab my leg, and run his hand up under my skirt, and under the guise of whispering something to me, put his tongue in my ear.  

Those of you who know me personally know that my inclination was to deck him on the spot, but he had picked his moment well.  We're in a meeting.  I didn't want to make a scene.  It would have been humiliating for me and embarrassing for the other people, and if I had slugged him I would have been fired, and I needed this job and I wanted this job.

So, I endured it in silence, and left the job when another was offered.

I decide to write this not because of Herman Cain.  It's pretty clear that public performance art project of a campaign is over, but because of the reaction from the talking heads, and the fact the press soft pedals this calling it "inappropriate behavior."  It's not inappropriate anything, it's an abuse of power and authority pure and simple.  And it isn't something only women endure though that is the more common event.  Men can be sexually harassed in a job too.  Bottom line -- it's serious.  It makes for a toxic work environment, and it's not a compliment.  Trust me on this.  


<< Start < Prev 1 2 3 4 Next > End >>
Home